Background

Bored Meeting single-mindedly entertains groups; it has neither single player nor online capabilities. It is the best $1 $3 four friends can spend. The trouble is, only the savviest of savvy consumers know this, and here's why:
- The average gamer plays alone, but Bored Meeting cannot be played that way.
- Reviewers review for the average gamer, so Bored Meeting gets rated poorly.
- Gamers looking for good group games read reviews, and so do not bother trying the poorly rated Bored Meeting!
In other words, to appeal to the gamer looking for a good group game, you actually have to make a good single-player game. Otherwise, the game will receive poor reviews, and no gamer will read about it in the first place. Here's an example:
A 2/5 review:
Did you miss it? Look past the 2/5 score for a second, because believe it or not, buried deep down below that score is the fact that this game is great in groups. Hint: read the first sentence.
The dollar discrepancy
Besides a 5/5, did you notice anything else missing from that all-angle review? The price! Although this was a $1 game at the time (yes, a puddle point game), that was not an angle from which this reviewer judged. This price was so low that it flew in below his price-to-feature relationship radar, so to speak.
My takeaways
When reviews are valued, even a targeted game needs mass appeal, and here, low prices will not make up for a lack of dimension. Instead, build well-rounded apps and charge accordingly!
One final thought: I wonder how much I could have charged and still gotten that 2/5?
